Category Archives: Jeff Chang

Lots of Projects

So, without realising it, I appear to have taken on a lot of jobs.

The list of projects I am working on now consists of:

  • Malice-Upon-Woe (Multimedia project: My own project.)
  • Lost for Words (ARG: Roz Dean)
  • Untitled (Computer Game: Jeff Chang)
  • Mickey’s Tavern (Film: Steve Dunn)
  • Dennis (Film: Connor Coolbear)
  • Lost (Film: Ryan Cleary)
  • LyfX (Film: Kyle Bayley)
  • Hello World! (Computer Game: Fred Iles)
  • Untitled (Installation: James Peden)

As well as my dissertation and professional practice.

Hello World! and the Installation are not, as of yet, confirmed. I am not sure the amount of involvement I will have in these projects, as with LyfX, however they have accepted my offer of a helping hand if they need it.

Jeff’s computer game is proving to be insanely complicated, and I am not entirely sure if I will be able to fully commit to this project.

Dennis, Mickey’s Tavern, Lost and Lost For Words are under way, however. I have been working on script development with Steve, Connor and Ryan, and have been kicking about development ideas for the game with Roz. I think that these developments will continue over the coming months.

For now, I am trying to concentrate on my own work, helping people with their scripts and attempting to have a meeting with the head of each project per week, so as to monitor their developments and aid them in in production.

If, as I suspect may happen, my involvement in LyfX, Hello World! the installation and perhaps Jeff’s game diminish, I will seek other projects on which to stick my oar in and see if I can work on further script development. For now, however, I should probably just deal with what’s already on my plate.

Examples of Mechanics

Mechanic sketch 1

  • One single event occurs. Multiple characters are involved. You choose to follow one character, and from there choose a few different actions.

Mechanic sketch 2

  • One single event occurs, but you can see it from a number of angles, revealing different parts of the story.
  • Multiple events occur. You can scrub through them, back and forth, piecing together stories as you go. Maybe a final piece is revealed at the end
  • Story loop. The same events keep on occurring, it is up to you to make different choices in those events (like Groundhog Day).

Mechanic sketch 3

  • One event occurs. You can follow a number of characters in that event,
  • Choice tree – one choice branches into two, which branches into two, etc. (fractal)
  • Choice tree which links back into itself.

Mechanic sketch 4

  • Number of videos available. Once they are all watched, it reveals a final video, which ties them all together (Three Colours trilogy)

Notes so far

So far I have come up with a series of possible narratives or directions the multi screen idea might take. Here are the notes (they are not very tidy and simply just notes):

 

DETECTIVE STORY:

  • You play as the detective solving a murder case.
  • Multiple characters are the suspects.
  • Your second screen shows notes, evidence, and information about the suspect.
  • Your second screen also gives you the option to ask different questions.
  • Technically, there are only 2 endings: you either guess who did it or you don’t.
  • This is quite a basic one, so probably not too difficult (comparatively).

 

REVERSE DETECTIVE STORY

  • Similar to above, expect you play as the killer.
  • You are interrogated by police.
  • You second screen might show your heart rate, etc.
  • Again, only two endings really; you get away with it or you don’t.
  • Does not contain multiple characters, but the potential for a lot of miniature scenes.
  • More linear.
  • Probably the easiest one to do, as there is only one character.

 

MURDER

  • You have to kill everyone in a situation
  • You then have to cover your tracks

 

DEAL WITH THE DEVIL

  • ???

 

STOP THE APOCALYPSE / DISARM THE BOMB

  • See one event

 

VOYEUR

  • You are in a café/restaurant/somewhere
  • You are watching a couple/various couples
  • The events are spread over a week/a few weeks
  • You select what part in time you see
  • Your second screen shows you that day’s newspaper, giving you background information on what’s happening. You can take notes on the newspaper, remove clippings
  • It is up to you to save (something) with the knowledge available to you, from the conversations you see and the things you read

 

SPY

  • You are in a restaurant
  • You have someone to kill by poisoning them
  • Perhaps you don’t know who they are, and you have to work it out by a process of elimination?
    – You have notes like ‘They have brown hair’, ‘they are left handed’, ‘they are vegetarian’ or something
  • You need to identify and kill them before they work out who you are

 

TIME TRAVEL

  • You have to warn someone of their impending death
  • You replay one day, changing actions until you can escape that day (groundhog day)
  • You watch through a day from different angles, uncovering clues
  • You are stuck in one repeating event you have to prevent (groundhog day/quantum leap)

 

EXPLORATIVE (not goal orientated)

  • Interactive musical experience
    – Second screen acts as interface, like input matrix
  • Exploring a world
  • Series of scenarios with optional variables

 

ONE EVENT

  • Multiple characters playable
  • Perhaps you have multiple characters each with multiple choices as to how to react to one event.
    – who/ what action you choose decides the outcome
  • Multi camera experience
    – One scene, witnessed from multiple angles reveals different things
    – one scene, playable from multiple character points

 

CONVERSATION

  • You decide what each person says in a conversation
  • Each choice gives you a different option in the dialogue web

ONE SEQUENCE

  • You must get from A to B, but on the way, there are variables
    – There might be a dog en route
    – Being attacked by the dog causes you to miss the bus
    – missing the bus causes you to witness an event
    knock on effect – chaos theory

 

GRAVEYARD

  • In the graveyard, you can play through sections of different peoples lives
  • Perhaps they are all linked somehow?

Multi-Screen Game

Jeff has asked me to help him write the project he is working on. It is an interactive film, designed to be viewed and interacted with on two screens. The second screen is interactive and hand-held, like a tablet or the Wii U, which allows you to interact with the film as it happens.

The main screen will show the film.

The advantage of the second screen is that it allows you to be shown peripheral information, make choices, etc. without clogging up the first screen with an HUD, making it feel more like a film. It can also be used as a second perspective.

The main film should have no interruptions, so it feels like a true film.

There is scope for multiple characters, multiple endings, multiple choices.

The main priority is that the main film be interactive, with the use of the second screen.

Multiple characters and non linear or branching narratives are merely options.